You can pick one of 9 different Generals to play in skirmishes and online play. The idea of the Generals is to play the Generals challenge. Play against the other 8 generals and see how you rank. The fix is also very simple, simply add these two entries to the 'SkirmishStats.ini' file. You can find the file in the 'Command and Conquer Generals Zero Hour Data' folder in the 'My Documents' folder. Please make a back up of the 'SkirmishStats.ini' file before you edit it since, it contains all your medals and win streaks.
(Redirected from World Builder (map editor))
Command & Conquer: Generals | |
---|---|
Developer(s) | EA Pacific |
Publisher(s) | EA Games(Windows) Aspyr Media(Mac OS X) |
Designer(s) | Dustin Browder |
Programmer(s) | Jeffrey Lee Brown |
Artist(s) | Richard Kriegler |
Writer(s) | Danny Bilson Paul DeMeo |
Composer(s) | Bill Brown Mikael Sandgren |
Series | Command & Conquer |
Engine | SAGE |
Platform(s) | Microsoft Windows Mac OS X |
Release |
Microsoft Windows
March 12, 2015 |
Genre(s) | Military real-time strategy |
Mode(s) | Single-player, multiplayer |
Command & Conquer: Generals is a real-time strategyvideo game and the seventh installment in the Command & Conquer series.[1] It was released for Microsoft Windows and Mac OSoperating systems in 2003 and 2004. While the Windows version of Generals was developed by EA Pacific and published by EA Games, the Mac OS X version was developed and published by Aspyr Media. The Mac OS X version was re-released by Aspyr for the Mac App Store on March 12, 2015. In the game, the player can choose from three different factions: the United States, China and the Global Liberation Army (GLA).
Generals utilizes SAGE (Strategy Action Game Engine), an extended version of the Command & Conquer: Renegade's 3D engine. An expansion pack, entitled Command & Conquer: Generals – Zero Hour, was additionally released for PC in 2003, and for Mac OS in 2005. Both Generals and Zero Hour were met with highly positive reviews. A sequel, Command & Conquer: Generals 2,[2] was in development, until it was repurposed to a free-to-play game known as simply Command & Conquer. The new game was part of the Generals franchise and was cancelled on October 29, 2013 by EA after negative feedback during the closed alpha test.[3]
- 1Plot
- 2Gameplay
- 3Reception
Plot[edit]
Generals takes place in the near future, with players given a choice of three factions to play. In Generals, the United States and the People's Republic of China are the world's two superpowers, and are the targets of the Global Liberation Army (GLA), an omnipresent borderless terrorist organization, fighting as a fanaticalirregular force. The United States and China are depicted as allies in the series who occasionally co-operate against the GLA, whose goal is to eliminate the military forces of China and the United States.
China[edit]
The Chinese campaign starts with GLA forces launching attacks on Chinese cities, starting with the detonation of a stolen Chinese nuclear warhead in Beijing during a military parade, which kills thousands. In a separate attack, the GLA destroys a bridge leading into Hong Kong to decimate a Chinese armored division. Undeterred, the Chinese manage to hold off the offensive, despite having to destroy the Three Gorges Dam in the process in order to stall the GLA's advance and regain the initiative. Now on the counter-offensive, the United States provides air support to the Chinese as they launch a counterattack into GLA-occupied Balykchy, almost completely destroying the city. The Chinese then learn that the terror cell responsible for the attacks across China has been located in Dushanbe, and a massive Chinese attack is ordered, using nuclear weapons to finally put an end to the GLA incursion.
GLA[edit]
Despite losses against the Chinese, the GLA's influence in the Middle East as well as its strong presence in Kazakhstan is relatively unaffected. To continue the war against America and China, the GLA acquires cash by raiding United Nations convoys as well as causing mass riots in Astana. Resurrected in the Middle East, the GLA now once again poses a significant threat. The United States fully mobilizes against the terrorists by raiding the GLA's toxin deposits in the Aral Sea as well as deploying the might of the US Air Force against the GLA's troops. The GLA responds by attacking the Baikonur Cosmodrome, where it intends to use the Cosmodrome to fire long-range toxinmissiles at highly populated cities in Europe and abroad. (An attack of this magnitude is introduced during the first US mission in the expansion pack Zero Hour. The missile is fired at an American naval base somewhere in Northern Europe, prompting the U.S. to respond.)
U.S.[edit]
The United States military deploys to Iraq, Yemen, and eventually Kazakhstan to liberate the countries from GLA control. The GLA reacts by firing Scud missiles against American forces, and ambushes an entire U.S. division in the Hindu Kush in Afghanistan. Despite its losses, the U.S. continues the offensive, and even moves to neutralize a rogue Chinese General who has given the GLA nuclear weapons. The U.S. is able to defeat the renegade and prevent the nuclear weapons from being used. The American resolution to destroy the GLA culminates with Operation Last Call, a joint American-Chinese assault on the GLA capital of Akmola, Kazakhstan. Pulling no punches, the capital is liberated from GLA control, and the world celebrates the end of GLA tyranny.
Gameplay[edit]
Command and Conquer Generals operates like most other real-time strategy games, in that the player must construct a base, acquire resources, build various combat and support units, and defeat opponents.[4] Various unit types can be constructed, ranging from infantry to vehicles and air units. The player may control the United States of America, the People's Republic of China, or the Global Liberation Army, and each side has its unique characteristics and abilities. All sides share some similarities, such as training infantry at a barracks, building armored vehicles at a factory, possessing 'high tech' buildings needed for more advanced units, possessing a means to acquire additional resources and possessing a unique superweapon.
The United States relies on an arsenal of high-tech weaponry and a dominant air force; however, it is the most expensive army in the game to maintain. China relies on the power of propaganda and hordes of troops and tanks to overwhelm their opponents, the drawback here being that its troops must be able to form the larger army in the match. The GLA is considerably weaker in a head-on engagement, and must rely on underhanded, sneaky, shoot-and-scoot tactics to defeat its opponents.
The game's interface is similar to that of real-time strategy games such as Age of Empires or StarCraft. The player selects buildings to bring up build orders and purchase upgrades, and can select individual units to activate their special abilities. Structures are built by selecting dedicated builder units (U.S.A and China: Construction Dozer. GLA: Worker.) and placing the structure anywhere on the map.
As with other real-time strategy games, the various units have advantages and disadvantages against other units, and the player is encouraged to mix unit types in order to succeed and fight tactically with various unit abilities in order to win. For example, rifle infantry are capable of quickly killing other infantry types, but are vulnerable to light vehicles and dedicated anti-infantry/anti-air units such as tankettes and APCs, which in turn are vulnerable to main battle tanks, which themselves are vulnerable to missile-equipped infantry and aircraft.
As the game progresses and the player defeats enemy units in battle, the player will gain 'experience' points, which are used to purchase 'Generals Abilities,' unique abilities that range from enhancing units and unlocking new unit types to powerful air strikes, one-shot enhancements to units, targetable 'spawn points' to drop or create groups of units anywhere on the map and even earn cash when you kill an enemy unit.
As individual units attack and defeat enemy units or capture buildings, they gain 'veterancy' and become more powerful, much like the General commanding them. Higher-ranking units attack faster, have more health, and heal or repair themselves. A chevron on a unit's picture represents that it has become a Veteran. Two chevrons represent Elite and three represents Heroic. Elite and Heroic units are the ones who can heal and repair themselves. Also, the more chevrons a unit has, the more damage it inflicts.
Single-player[edit]
In a single-player campaign, a player can play any of the three sides in any order, with each side's campaign consisting of seven missions.[5] The storyline follows the order of China first, then the GLA, then the United States. Additionally, there is a training mission that can be accessed directly regardless of the player's progress in the campaign. In this mission, the player is fighting as the U.S. against the GLA.
Multiplayer[edit]
Games can be played both over the Internet or a local area network (LAN).[6] It adopts a similar format to skirmish mode whereby the goal is to eliminate the other team. Games over the Internet can be completely random, in the form of a Quick Match. Players can also play in Custom Matches where the number of players, the map and rules are decided upon by the host.
The online feature originally worked via GameSpy servers. After the shutdown of GameSpy in 2014, these were no longer available.
A replacement online option has been developed by Revora. The software, instructions and support can be found on CnC Online.[7]
The macOS version of the game released for the Mac App Store does not support multiplayer. Apple discontinued Game Center for online play with the release of macOS Sierra.[8]
Soundtrack[edit]
Generals presents players with a separate musical score for each faction.[9] The United States' theme music consists of grand, militaristic scores composed by Bill Brown and Mikael Sandgren. China's musical themes feature apocalyptic, orchestral scores combined with East Asian instrumentation. The GLA faction's theme soundtrack can be described as a combination of Middle Eastern and few South Asian sounds coupled with heavy metal music, similar to the music in the Somalian sequences in Black Hawk Down. The soundtrack was used extensively in the 2008 Discovery Channel documentary Surviving Sharks, as well as in the television shows America's Most Wanted and BBC's Top Gear.[citation needed]
Factions[edit]
Each of the three factions has a play style that corresponds with its real-world counterpart. Every faction has advantages and disadvantages. Each one also has upgrades to improve its army.
- The GLA Units are generally cheaper than their Chinese and American Counterparts at the cost of being less durable and less sophisticated. Additionally, the GLA has absolutely no Air units of any kind other than a Cargo Plane for Reinforcement Pads and Anthrax Bombs. They use sneaky attacks like flank and stealth to gain advantage over their enemies.
- American units are technologically the most sophisticated faction, usually more expensive, but possess better damage, armor and unique abilities that increase survivability and combat effectiveness. Additionally, U.S. has the most advanced air arsenal in game.
- Chinese units are usually in between American and GLA units in terms of cost and individual units are proportional in effectiveness. However, most Chinese units benefit from 'hordeing' together and will receive synergy bonuses when attacking together. In order to be effective, these units must be produced in large quantities to benefit from their horde bonus.
All of the factions, when played in the correct order, create a storyline of events. Generals takes place in the near future. The United States and the People's Republic of China are the world's two superpowers, and are the targets of the Global Liberation Army, a large, well-organized terrorist organization, fighting as a fanatical irregular force. The United States and China are depicted as allies in the series, and frequently co-operate with each other throughout the storyline against the Global Liberation Army, which is depicted as an omnipresent, borderless terrorist organization with unclear goals beyond opposition to and expulsion of both China and the United States.
World Builder[edit]
Generals also includes a map editor named World Builder for the PC edition only.[10] The World Builder includes features such as:
- A terraforming tool
- An intelligent road system, able to detect when the player wants an intersection
- A tool to scatter flora around the map
- Waypoints and area triggers that the AI can use. Waypoints also determine starting points for the players on a skirmish map.
- A scripting system that was meant for the missions in the single-player campaign
Reception[edit]
Reception | ||||||
---|---|---|---|---|---|---|
|
After its release, Generals received mostly positive reviews. Based on 34 reviews, Metacritic gives it a score of 84/100,[11] which includes a score of 9.3/10 from IGN.[12]Generals has also received the E3 2002 Game Critics Awards Best Strategy Game award.[13] One review noted that Generals was the first ever 'C&C' RTS game that did not include full-motion video cutscenes to tell the story and that it departed from the unique interface and base-building mechanics that had characterized all of the previous C&C RTS titles.[14]
In the United Kingdom, it sold over 100,000 units during the first half of 2003. This made it the United Kingdom's second-best-selling computer game for the period, or seventh across all platforms. At the time, Kristan Reed of GamesIndustry.biz wrote that its performance proved 'you can still have big hits on PC'.[15]Generals received a 'Silver' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[16] indicating sales of at least 100,000 copies in the United Kingdom.[17] The game's Deluxe release received another 'Silver' award from ELSPA.[16]
Ban in China[edit]
The Generals series is banned in mainland China.[18] Throughout the Chinese campaign, the player is occasionally made to utilize heavy-handed tactics such as leveling the Hong Kong Convention and Exhibition Centre after it becomes a GLA base and destroying the Three Gorges Dam to release a flood on GLA forces. Chinese forces also liberally use nuclear weaponry in-game, albeit restricted to the lower tactical nuclear weapon yield range. Furthermore, in the introduction of the game, Tiananmen Square and much of Beijing is destroyed by a stolen nuclear warhead.
Ban in Germany[edit]
Initially, the game was released in Germany under its international title Command & Conquer: Generals. However, due to the then imminent Iraq War, the Bundesprüfstelle für jugendgefährdende Medien (Federal Department for Media Harmful to Young People) placed the game onto the 'List of Media Harmful to Young People' two months after the initial release, which, by law, forbids further public advertising and any sale for people under 18 years of age. The BPjM stated that the game would give underage people the ability to play the war in Iraq before the real war had even begun.[19] Additionally, the player would be able to kill civilians. Based on these two points the BPjM put the game on the Index, because they believed it glorified war.Therefore, sale to minors and marketing the original version of the game were prohibited throughout the Federal Republic of Germany.
Due to the ban, EA released in the middle of 2003 a regular title-localized German version specifically for the German market called Command & Conquer: Generäle, which did not incorporate real world factions or any relation to terrorism.[19] For example, the 'terrorist' suicide bomber unit was transformed into a rolling bomb and all other infantry units were changed into 'cyborgs' (e.g. Red Guard becomes Standard Cyborg) in order of appearance and unit responses similar to earlier releases of the Command & Conquer franchise.[19]
Sequel[edit]
In September 2003, an expansion pack called Generals - Zero Hour was released, which continues the story of Generals. In December 2011, a sequel, Command & Conquer: Generals 2, was announced, due to be released in 2013.[2] On August 15, 2012, it was announced that Generals 2 would be repurposed to a free-to-play game known as simply Command & Conquer.[20] The new game would have started with the Generals franchise and may have expanded to the rest of the franchise post-release. On October 29, 2013, it was announced on the game's website that it was ceasing production and that 'this version of the game' would be cancelled, with refunds being issued for all money spent by consumers on the Alpha version.[21] In November 2013, EA announced the game will still be developed by a new game studio, and customers who bought the Command & Conquer Ultimate Collection will still receive an invite to the Beta.[22][23] EA is currently finding a new developer for the reboot.[24]
![Command Conquer Generals Zero Hour Maps Command Conquer Generals Zero Hour Maps](/uploads/1/2/4/8/124866553/596366329.png)
References[edit]
- ^'Command and Conquer Generals PC'. ign.com. IGN. Retrieved January 23, 2014.
- ^ ab'EA Revives Command & Conquer'. Yahoo! Finance. December 14, 2011. Retrieved August 27, 2012.
- ^'A New Future for Command & Conquer'. Victory Games. October 29, 2013. Archived from the original on December 27, 2014. Retrieved October 29, 2013.
- ^'C&C Generals: Walkthrough – C&C Labs'. Cncgeneralsworld.com. Retrieved July 10, 2014.
- ^''Command & Conquer' Details: Singleplayer Campaign, Shorter Matches, & More'. Gamerant.com. August 29, 2013. Retrieved July 10, 2014.
- ^Radcliffe, Doug (February 28, 2003). 'Command & Conquer: Generals Walkthrough'. GameSpot. Retrieved September 3, 2014.
- ^CnC Online
- ^'FAQs: Command & Conquer: Generals Deluxe Edition (Mac App Store)'. Aspyr. Retrieved November 25, 2018.
- ^'iTunes - Music - Command & Conquer: Generals (EA™ Games Soundtrack) [EA™ Games Soundtrack] by EA Games Soundtrack, Bill Brown & Mikael Sandgren'. Itunes.apple.com. November 8, 2005. Retrieved July 10, 2014.
- ^'C&C Generals: World Builder – C&C Labs'. Cnclabs.com. Retrieved July 10, 2014.
- ^ ab'Command & Conquer: Generals for PC Reviews'. Metacritic. CBS Interactive. Retrieved June 15, 2010.
- ^Adams, Dan (February 7, 2003). 'Command & Conquer Generals - PC Review'. IGN. Retrieved June 15, 2010.
- ^'2002 Game Critics Awards'. Game Critics Awards. Retrieved June 15, 2010.
- ^'PC Reviews: Command and Conquer - Generals'. The Armchair Empire. June 8, 2003. Archived from the original on June 17, 2003. Retrieved June 15, 2010.
- ^Reed, Kristan (June 11, 2003). 'UK Charts 2003: Summer Report'. GamesIndustry.biz. Archived from the original on August 12, 2003. Retrieved January 22, 2019.
- ^ ab'ELSPA Sales Awards: Silver'. Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009.
- ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.
- ^Becker, David (January 26, 2005). 'Banned in Beijing: China cracks down on games'. CNET. Retrieved August 27, 2012.
- ^ abc'Command & Conquer: Generäle'. schnittberichte.com. January 28, 2007.
- ^Sinclair, Brendan (August 15, 2012). 'Next Command & Conquer goes free-to-play'. GameSpot. Retrieved August 18, 2012.
- ^'A New Future for Command & Conquer'. Victory Games. October 29, 2013. Retrieved January 6, 2014.
- ^Matulef, Jeffrey (November 19, 2013). 'Command and Conquer will be resurrected after its untimely cancellation: C&C Ultimate Collection buyers will still get the beta - by a new studio'. EuroGamer. EuroGamer. Retrieved January 26, 2014.
- ^Karmali, Luke (November 19, 2013). 'EA Plans to Resurrect Command & Conquer at New Studio: At least according to a support listing'. IGN. IGN Entertainment, Inc. Retrieved January 26, 2014.
- ^Scammell, David (November 19, 2013). 'Cancelled Command & Conquer to continue development at new studio: Free-to-play Command & Conquer brought back from the dead'. VideoGamer. Pro-G Media Ltd. Retrieved January 26, 2014.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Command_%26_Conquer:_Generals&oldid=905169933#World_builder'
Command and Conquer: Condition Zero
![Hour Hour](/uploads/1/2/4/8/124866553/945934488.jpg)
- 353 MB
- 440 downloads
- 1020 MB
- 1,302 downloads
- 1.35 GB
- 1,835 downloads
Category Name | Mods | Downloads | Total size | Last update |
---|---|---|---|---|
Tools | 1 | 24 | Jul 05, 2019 | |
A.I. Mods | 2 | 165 | Jul 08, 2019 | |
Graphic Mods | 4 | 3,145 | Jul 15, 2019 | |
New Units | 3 | 1,865 | Jul 15, 2019 | |
Skins / Textures / Menu Mods | 1 | 75 | Jul 14, 2019 | |
New Areas / Scenarios | 1 | 186 | Jul 14, 2019 | |
General Mods | 56 | 5,245 | Jul 13, 2019 | |
New Races / Nations | 2 | 139 | Jun 18, 2019 | |
New Weapons | 1 | 96 | Jun 18, 2019 | |
Total / Partial Conversion Mods | 32 | 5,403 | Jul 13, 2019 | |
All Mods | 412 | 19,887 | 30.7 GB | Jul 13, 2019 |
If you're a modder and want to host your files on GameWatcher, please use ourfile uploader.
Not sure whichmodsto try out? Check our list ofBest Command & Conquer: Generals Zero Hour Mods
Latest mods
Supreme Leading
- [Mod]
- Posted over 1 year ago
- 284 downloads
Perhaps you know and perhaps you don't, but Command & Conquer: Generals Zero Hour actually had a lot more going on before it was cut for launch. New factions, buildings, units, and more were set to come with the game. This mod aims to restore all of the cut goods and bring them back in playable and balanced fashion for an all-new Zero Hour experience. Take on the African Warlords, Asian Empire, and Europa Alliance as you explore new units, structures, and maps that didn't quite make it through the chopping block, restored and reworked to fully working order.
C&C: Shockwave Chaos
- [Mod]
- Posted over 1 year ago
- 840 downloads
Perhaps you're familiar with the Shockwave mod for Generals Zero Hour. This mod aims to take that mod and bump it to eleven. It's not necessarily the most balanced as much as it aims to give you a slew of ridiculously good tools in order to kill, maim, and flame your enemies in new and exciting ways. New units and rebalanced old ones make this an interesting build on top of the original Shockwave mod to say the least. Be aware, it requires the original C&C Shockwave mod in order to work properly.
Project Raptor 9
- [Mod]
- Posted over 1 year ago
- 1,302 downloads
If you're looking for a way to revisit Command & Conquer: Generals Zero Hour in a modern and refreshing state, this might help. This mod revitalizes the visuals of the game in stunning detail. Water looks gorgeous and crystalline, buildings look more detailed and better textured, and units look more fierce and animated than ever. If you want a Generals experience that can stand up to the looks of more recent games, this just might be the perfect fit.
Command and Conquer: Condition Zero
- [Mod]
- Posted over 1 year ago
- 440 downloads
Looking to upgrade your arsenal even further in Zero Hour regardless of what side you choose? Condition Zero has some wonderful goods for you then. In this mod, China, USA, and the GLA all get their fair share of new units, upgraded tech, and further goods. Harness the sun for USA's Solar-Tech Weaponry, gear up with the best ballistics in China's Heavy Assault, or release new and horrific chemical warfare with the GLA Venom Cell chemical weapons capabilities, just to name a few alongside a trove of cool new units and weapons.
Hislander
- [Mod]
- Posted over 2 years ago
- 186 downloads
China has been playing dirty and now other players want in. When the secret nuclear research base on the island of Pao'yang in the Yellow Sea was discovered by GLA forces, they launched an all out attack to destroy the cities nearby and claim the island for themselves. Among the wreckage, you must seize control of the nuclear base once and for all, lest it fall into the hands of those who would use against you. This map is a well balanced one centered around the aforementioned base and destroyed city, made for up to 8 players and AI enabled for Skirmish.
The End of Days
- [Mod]
- Posted over 2 years ago
- 697 downloads
Hey, you miss the Russians in Command & Conquer. You know it. We know it. And we do too. That's why it's time for a solid mod that makes them their own comprehensively designed faction made to do war on par with the USA, GLA, and Chinese factions. This mod does just that, making the Russians selectable as a faction with it's own unique units, structures, strengths, and weaknesses as well as balancing out all of the factions to play in a fair, but fun four-way royale between these mighty foes. It'll feel good to be red again.
Imperial Assault
- [Mod]
- Posted over 2 years ago
- 134 downloads
Another classic mod of C&C Generals, updated to its fullest glory. This mod converts Generals into an RTS war between the Imperial Armies of the Sith and the desperate Rebel Alliance. Fight for freedom or sieze control of the battlefields with units, vehicles, and buildings iconic to Star Wars lore. This is without a doubt a definitive Star Wars adaptation of Command and Conquer.
C&C Tiberian Dawn Redux
- [Mod]
- Posted over 2 years ago
- 107 downloads
Ever want to go back to the fun days of the Tiberium Wars, but with all the technology and structure of Generals? Back after quite a hiatus, this extremely updated version of Tiberian Dawn Redux brings to life a comprehensively built and balanced version of the game based on the Generals engine. Take control of the GDI or Kain's Brotherhood of Nod once again and battle it out for supremacy on over multiplayer, skirmish, and an enjoyably remastered campaign.
Atlas Mod
- [Mod]
- Posted over 2 years ago
- 287 downloads
Get ready to unleash ultimate firepower upon the world arena. This mod makes a new faction available in the form of the Atlas General. The Atlas army has access to units and firepower similar to, but technologically advanced over the Boss General. As an aside you'll also be able to play as the Boss General with this mod. Take these two mighty forces to Skirmish or Multiplayer and lay waste to foes with over 3000 unit tweaks and balance changes in this comprehensive faction mod.
Zero Hour : Human-Covenant War
- [Mod]
- Posted over 2 years ago
- 125 downloads
It's time for a new kind of Halo Wars, brought to a proper real-time strategy format. This mod delivers an overhaul that allows you to play either side of the conflict between humans and covenant forces. Iconic structures, infantry, species, and vehicles come to the fray to become your new armies in skirmish and multiplayer modes. Will the UNSC survive or will the Covenant obliterate them once and for all?
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